Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 175 days ago
12 / 1 / 12
K / D / A
82.8%
Kill participation
1,710.8
Damage / min
15,231g
538.2 gold / min
32
16 placed · 5 cleared
264
9.3 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJaF#3912
Dr. Mundo · Top
2 / 5 / 0
15.4% KP
10,087
12.6% share
9,679g
229 CS · 8.1/m
可能性の獣#319
Xin Zhao · Jungle
3 / 4 / 5
61.5% KP
12,394
15.4% share
11,047g
217 CS · 7.7/m
はさきのあくま#BOOM
Orianna · Mid
0 / 9 / 2
15.4% KP
9,709
12.1% share
9,349g
213 CS · 7.5/m
Jubilant veil#JP2
Ezreal · ADC
5 / 4 / 7
92.3% KP
34,708
43.2% share
15,217g
277 CS · 9.8/m
suzukamui#jp2
Pantheon · Support
3 / 7 / 8
84.6% KP
13,369
16.7% share
8,447g
40 CS · 1.4/m
Red side
VictorySirayukiRinngo#JP1
Gangplank · Top
2 / 2 / 11
44.8% KP
29,501
23.6% share
12,779g
245 CS · 8.7/m
大田JAPAN#JP1
Vi · Jungle
9 / 2 / 10
65.5% KP
19,181
15.4% share
13,167g
213 CS · 7.5/m
サメ仲間#JP1
Azir · Mid
12 / 1 / 12
82.8% KP
48,416
38.8% share
15,231g
264 CS · 9.3/m
ゆなはレイナしかできない#鬱鬱鬱
Samira · ADC
5 / 4 / 10
51.7% KP
19,737
15.8% share
13,137g
199 CS · 7/m
Never Negative#黒みかん
Rell · Support
1 / 4 / 18
65.5% KP
7,937
6.4% share
7,846g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
