Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 172 days ago
14 / 4 / 3
K / D / A
50%
Kill participation
910.5
Damage / min
15,353g
490 gold / min
49
17 placed · 13 cleared
265
8.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLiam Gallagher#0812
Camille · Top
6 / 9 / 5
39.3% KP
17,417
16.6% share
10,763g
164 CS · 5.2/m
urunclesbanana#000
Ambessa · Jungle
6 / 7 / 9
53.6% KP
15,461
14.7% share
12,765g
180 CS · 5.7/m
シューティングルフィ太郎#流れ星
Ziggs · Mid
7 / 5 / 6
46.4% KP
30,765
29.3% share
13,525g
257 CS · 8.2/m
俺だって#ヒーローに
Jhin · ADC
8 / 5 / 6
50% KP
30,317
28.8% share
14,899g
246 CS · 7.9/m
くむお#JP1
Bard · Support
1 / 8 / 15
57.1% KP
11,166
10.6% share
8,620g
26 CS · 0.8/m
Red side
Victory黄色のヨッシー#JP1
Jayce · Top
7 / 5 / 6
38.2% KP
23,247
22.3% share
14,609g
291 CS · 9.3/m
I Am AtomiK#シャドウ
Talon · Jungle
9 / 6 / 11
58.8% KP
26,915
25.8% share
18,597g
283 CS · 9/m
サメ仲間#JP1
Azir · Mid
14 / 4 / 3
50% KP
28,529
27.4% share
15,353g
265 CS · 8.5/m
Sh1ro#3231
Ashe · ADC
1 / 8 / 12
38.2% KP
17,537
16.8% share
12,082g
207 CS · 6.6/m
100SatorumiJEP#9527
Alistar · Support
3 / 5 / 11
41.2% KP
8,027
7.7% share
8,986g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
