Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Normal Draft · 161 days ago
13 / 7 / 14
K / D / A
55.1%
Kill participation
1,790.5
Damage / min
25,943g
635.6 gold / min
42
15 placed · 7 cleared
420
10.3 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatかたりの炊くん#JP1
Gragas · Top
12 / 9 / 14
53.1% KP
61,739
31.8% share
18,129g
237 CS · 5.8/m
ご乗車ありがとうございました#常勝無敗
Volibear · Jungle
8 / 10 / 8
32.7% KP
24,065
12.4% share
16,265g
269 CS · 6.6/m
Kenji97#JP1
Yone · Mid
6 / 10 / 9
30.6% KP
39,327
20.2% share
15,630g
271 CS · 6.6/m
lIlllllIIIIIllI#JP1
Lucian · ADC
17 / 9 / 3
40.8% KP
44,172
22.7% share
24,879g
358 CS · 8.8/m
nulbullll#12412
Caitlyn · Support
6 / 11 / 10
32.7% KP
25,080
12.9% share
14,380g
75 CS · 1.8/m
Red side
VictoryOwlwill#SMC
Gangplank · Top
5 / 18 / 8
26.5% KP
34,994
16.5% share
14,692g
173 CS · 4.2/m
ANITAKA#1472
Jarvan IV · Jungle
4 / 6 / 19
46.9% KP
28,247
13.3% share
16,495g
250 CS · 6.1/m
サメ仲間#JP1
Azir · Mid
13 / 7 / 14
55.1% KP
73,081
34.5% share
25,943g
420 CS · 10.3/m
az01#6839
Yunara · ADC
11 / 6 / 11
44.9% KP
48,820
23% share
22,239g
331 CS · 8.1/m
Amelica Eagal#JP1
Pyke · Support
16 / 12 / 13
59.2% KP
26,897
12.7% share
15,677g
40 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
