Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 160 days ago
3 / 5 / 7
K / D / A
40%
Kill participation
740.1
Damage / min
11,472g
368.9 gold / min
28
13 placed · 3 cleared
258
8.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory日本語勉強中#JPN
Yone · Top
6 / 5 / 7
38.2% KP
25,216
20.7% share
14,771g
271 CS · 8.7/m
ニューキングハナハナV#ハナ専
Kindred · Jungle
11 / 6 / 6
50% KP
30,874
25.4% share
16,081g
275 CS · 8.8/m
JP ONANI KING#onani
Xerath · Mid
5 / 2 / 4
26.5% KP
20,124
16.5% share
12,092g
265 CS · 8.5/m
Lin137#5432
Yunara · ADC
11 / 5 / 7
52.9% KP
34,201
28.1% share
16,846g
260 CS · 8.4/m
阪本ほり#JP1
Nami · Support
1 / 7 / 23
70.6% KP
11,294
9.3% share
9,981g
25 CS · 0.8/m
Red side
Defeatエイト#リウス
Gragas · Top
10 / 4 / 1
44% KP
25,895
23.8% share
13,432g
229 CS · 7.4/m
福岡が好きです#いいね
Graves · Jungle
4 / 13 / 6
40% KP
23,003
21.1% share
13,547g
214 CS · 6.9/m
サメ仲間#JP1
Viktor · Mid
3 / 5 / 7
40% KP
23,018
21.2% share
11,472g
258 CS · 8.3/m
January#봄이야
Lucian · ADC
7 / 9 / 8
60% KP
28,438
26.1% share
14,280g
222 CS · 7.1/m
ほねほね#uming
Yuumi · Support
1 / 3 / 15
64% KP
8,456
7.8% share
8,382g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
