Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 160 days ago
10 / 1 / 8
K / D / A
45%
Kill participation
947.9
Damage / min
14,473g
518.7 gold / min
32
11 placed · 4 cleared
253
9.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat舎生取義#weed
Ambessa · Top
4 / 5 / 3
30.4% KP
22,216
22.9% share
11,134g
260 CS · 9.3/m
loselinelosegame#999
Briar · Jungle
3 / 11 / 4
30.4% KP
8,634
8.9% share
10,370g
170 CS · 6.1/m
てっこおおおおお#JP1
Xerath · Mid
8 / 4 / 4
52.2% KP
26,513
27.4% share
11,610g
217 CS · 7.8/m
963#1111
Smolder · ADC
2 / 10 / 10
52.2% KP
14,918
15.4% share
10,735g
208 CS · 7.5/m
ふらうぃー 花粉撲滅大作戦#ぺぐどぅん
Mel · Support
6 / 10 / 8
60.9% KP
24,567
25.4% share
9,771g
36 CS · 1.3/m
Red side
VictorySusatan#VOID
Garen · Top
8 / 3 / 3
27.5% KP
22,706
21.9% share
15,885g
292 CS · 10.5/m
大田JAPAN#JP1
Zac · Jungle
1 / 4 / 13
35% KP
10,351
10% share
11,443g
205 CS · 7.3/m
サメ仲間#JP1
Viktor · Mid
10 / 1 / 8
45% KP
26,447
25.5% share
14,473g
253 CS · 9.1/m
kaze#chen
Yasuo · ADC
13 / 8 / 10
57.5% KP
24,714
23.8% share
14,516g
175 CS · 6.3/m
Akaps#JP01
Lux · Support
8 / 7 / 14
55% KP
19,483
18.8% share
10,555g
50 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
