Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 160 days ago
4 / 2 / 4
K / D / A
38.1%
Kill participation
1,086.3
Damage / min
12,740g
406.4 gold / min
24
16 placed · 0 cleared
290
9.3 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
4
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKokoa#3333
Nasus · Top
0 / 9 / 1
3.6% KP
8,622
8.1% share
10,880g
209 CS · 6.7/m
Kina#き な
Viego · Jungle
10 / 3 / 4
50% KP
21,942
20.7% share
17,025g
273 CS · 8.7/m
aspire#JINBU
Sylas · Mid
6 / 4 / 7
46.4% KP
16,527
15.6% share
13,106g
241 CS · 7.7/m
くるみ#富 山 県
Ezreal · ADC
11 / 2 / 9
71.4% KP
49,975
47.1% share
19,903g
311 CS · 9.9/m
odessa1#JP132
Rakan · Support
1 / 3 / 20
75% KP
9,091
8.6% share
10,046g
23 CS · 0.7/m
Red side
DefeatV1 Mirei#v66
K'Sante · Top
10 / 5 / 5
71.4% KP
31,444
28.5% share
13,862g
224 CS · 7.1/m
KusoBakaGame#3044
Lee Sin · Jungle
3 / 8 / 7
47.6% KP
11,587
10.5% share
10,992g
173 CS · 5.5/m
サメ仲間#JP1
Viktor · Mid
4 / 2 / 4
38.1% KP
34,057
30.9% share
12,740g
290 CS · 9.3/m
Soon Enough#JP1
Senna · ADC
1 / 4 / 6
33.3% KP
17,789
16.1% share
13,029g
236 CS · 7.5/m
あかり#東 京
Ambessa · Support
3 / 9 / 7
47.6% KP
15,400
14% share
9,531g
60 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
