Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 160 days ago
6 / 5 / 9
K / D / A
37.5%
Kill participation
957
Damage / min
12,317g
434.5 gold / min
37
10 placed · 3 cleared
224
7.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatけろろん#2006
Ambessa · Top
6 / 13 / 2
32% KP
26,256
21.9% share
13,578g
217 CS · 7.7/m
混血 女友#aaa
Talon · Jungle
8 / 4 / 11
76% KP
28,496
23.8% share
15,819g
213 CS · 7.5/m
尾中板井#JP1
Twisted Fate · Mid
2 / 5 / 8
40% KP
11,905
9.9% share
11,022g
201 CS · 7.1/m
Kaisa#UGU0
Ziggs · ADC
2 / 7 / 10
48% KP
33,940
28.3% share
10,531g
187 CS · 6.6/m
Free HK#JP1
Katarina · Support
7 / 11 / 4
44% KP
19,132
16% share
9,770g
55 CS · 1.9/m
Red side
Victoryあいうえお3#JP1
Gangplank · Top
16 / 6 / 4
50% KP
33,550
26.9% share
17,963g
259 CS · 9.1/m
Xiaoguokui#18280
Nocturne · Jungle
3 / 5 / 6
22.5% KP
11,647
9.4% share
11,247g
209 CS · 7.4/m
サメ仲間#JP1
Viktor · Mid
6 / 5 / 9
37.5% KP
27,130
21.8% share
12,317g
224 CS · 7.9/m
DFM TaNa#DFM
Lucian · ADC
10 / 4 / 8
45% KP
31,244
25.1% share
14,880g
224 CS · 7.9/m
340671100#JP1
Tahm Kench · Support
5 / 5 / 13
45% KP
20,976
16.8% share
10,321g
43 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
