Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Ranked Solo/Duo · 153 days ago
4 / 3 / 5
K / D / A
30%
Kill participation
677.3
Damage / min
14,075g
476.8 gold / min
42
15 placed · 8 cleared
254
8.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryホイップイソギンチャク#狂信者
Gnar · Top
6 / 15 / 11
38.6% KP
15,984
12.3% share
10,858g
134 CS · 4.5/m
jisoo#bp777
Graves · Jungle
20 / 7 / 7
61.4% KP
46,123
35.5% share
19,006g
243 CS · 8.2/m
2000y#JP1
Viktor · Mid
6 / 3 / 14
45.5% KP
26,000
20% share
12,374g
215 CS · 7.3/m
Sasuke#8417
Ashe · ADC
12 / 2 / 10
50% KP
34,517
26.5% share
17,082g
270 CS · 9.1/m
Take it ez#JP1
Seraphine · Support
0 / 3 / 26
59.1% KP
7,457
5.7% share
9,306g
22 CS · 0.7/m
Red side
DefeatShn1#Shin1
Xin Zhao · Top
16 / 12 / 3
63.3% KP
39,151
40.6% share
17,922g
235 CS · 8/m
I Am AtomiK#シャドウ
Aatrox · Jungle
6 / 13 / 3
30% KP
20,405
21.2% share
12,145g
191 CS · 6.5/m
錦あすみ#rinne
Galio · Mid
2 / 7 / 3
16.7% KP
11,232
11.7% share
10,044g
177 CS · 6/m
サメ仲間#JP1
Smolder · ADC
4 / 3 / 5
30% KP
19,992
20.8% share
14,075g
254 CS · 8.6/m
supjav#JP1
Nautilus · Support
2 / 9 / 3
16.7% KP
5,552
5.8% share
7,636g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
