Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 153 days ago
6 / 4 / 10
K / D / A
36.4%
Kill participation
1,272.7
Damage / min
19,519g
456.8 gold / min
38
13 placed · 4 cleared
404
9.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
3
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRicky#りっきー
Gnar · Top
12 / 5 / 13
59.5% KP
51,922
28.9% share
19,974g
312 CS · 7.3/m
loselinelosegame#999
Briar · Jungle
5 / 8 / 9
33.3% KP
26,278
14.6% share
17,845g
321 CS · 7.5/m
しゅんた1106#JP1
Zoe · Mid
8 / 10 / 8
38.1% KP
31,517
17.5% share
15,745g
276 CS · 6.5/m
伏魔御廚子#Gimi
Varus · ADC
11 / 11 / 7
42.9% KP
40,972
22.8% share
25,307g
384 CS · 9/m
chachan fan boy#tora
Malzahar · Support
6 / 10 / 13
45.2% KP
29,162
16.2% share
13,933g
80 CS · 1.9/m
Red side
VictoryXandrino#JP1
Xin Zhao · Top
11 / 15 / 9
45.5% KP
40,502
20.1% share
19,095g
285 CS · 6.7/m
NewMeta#JUG
Trundle · Jungle
1 / 8 / 16
38.6% KP
17,526
8.7% share
14,702g
204 CS · 4.8/m
サメ仲間#JP1
Viktor · Mid
6 / 4 / 10
36.4% KP
54,385
26.9% share
19,519g
404 CS · 9.5/m
Color Your Night#wing
Ezreal · ADC
23 / 6 / 8
70.5% KP
64,530
32% share
28,302g
359 CS · 8.4/m
Repシャコトtile#JP1
Vel'Koz · Support
3 / 9 / 19
50% KP
25,001
12.4% share
12,858g
45 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
