Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 146 days ago
9 / 5 / 7
K / D / A
57.1%
Kill participation
931.5
Damage / min
12,671g
476.4 gold / min
31
13 placed · 6 cleared
202
7.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory霹靂一閃#雷の呼吸第
Yone · Top
2 / 7 / 3
17.9% KP
16,709
17.2% share
11,034g
220 CS · 8.3/m
TEN#JP3
Nunu & Willump · Jungle
2 / 2 / 13
53.6% KP
11,194
11.5% share
11,376g
176 CS · 6.6/m
サメ仲間#JP1
Jayce · Mid
9 / 5 / 7
57.1% KP
24,777
25.5% share
12,671g
202 CS · 7.6/m
Onana#3177
Viktor · ADC
10 / 5 / 9
67.9% KP
33,252
34.2% share
15,144g
235 CS · 8.8/m
EU のレジェンド#JP1
Nautilus · Support
5 / 3 / 10
53.6% KP
11,314
11.6% share
9,133g
60 CS · 2.3/m
Red side
Defeatなるほどね#概ね理解
Fiora · Top
10 / 5 / 1
50% KP
20,508
25% share
14,581g
203 CS · 7.6/m
Runescape Player#12345
Qiyana · Jungle
7 / 5 / 0
31.8% KP
17,659
21.5% share
12,071g
205 CS · 7.7/m
30 minutes#JP1
Vayne · Mid
1 / 6 / 3
18.2% KP
9,175
11.2% share
7,362g
141 CS · 5.3/m
キヨミ#JP1
Xerath · ADC
3 / 5 / 7
45.5% KP
27,111
33.1% share
11,373g
214 CS · 8/m
雪花蓮#1109
Nami · Support
1 / 7 / 9
45.5% KP
7,520
9.2% share
7,045g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
