Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 146 days ago
10 / 5 / 5
K / D / A
53.6%
Kill participation
1,248.9
Damage / min
15,491g
493.3 gold / min
18
9 placed · 2 cleared
328
10.4 CS / min
Objective control
3
Dragons
2
Baron
13
Towers
6
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory霧の森道#きりみち
Tryndamere · Top
6 / 7 / 10
36.4% KP
23,992
18.5% share
15,293g
243 CS · 7.7/m
January#봄이야
Jarvan IV · Jungle
12 / 3 / 21
75% KP
20,598
15.9% share
16,610g
209 CS · 6.7/m
鳥島鳥鳥#島鳥鳥
LeBlanc · Mid
4 / 3 / 15
43.2% KP
24,783
19.1% share
12,719g
218 CS · 6.9/m
Lee#JP2
Lucian · ADC
16 / 4 / 15
70.5% KP
47,280
36.4% share
19,817g
280 CS · 8.9/m
福岡が好きです#いいね
Pyke · Support
6 / 11 / 19
56.8% KP
13,070
10.1% share
11,830g
26 CS · 0.8/m
Red side
Defeatwowgaller#JP1
Jax · Top
4 / 6 / 8
42.9% KP
27,453
23.3% share
12,002g
226 CS · 7.2/m
Chisa#1130
Lee Sin · Jungle
8 / 9 / 6
50% KP
20,928
17.8% share
13,737g
193 CS · 6.1/m
サメ仲間#JP1
Azir · Mid
10 / 5 / 5
53.6% KP
39,215
33.3% share
15,491g
328 CS · 10.4/m
jpwMJP#2392
Aphelios · ADC
6 / 12 / 6
42.9% KP
25,833
21.9% share
14,752g
227 CS · 7.2/m
ToTheMoonAndBack#143
Thresh · Support
0 / 12 / 12
42.9% KP
4,376
3.7% share
7,317g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
