Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Normal Draft · 141 days ago
7 / 2 / 9
K / D / A
45.7%
Kill participation
1,194.7
Damage / min
12,974g
483.8 gold / min
26
10 placed · 2 cleared
256
9.5 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryxyz#피신w
Naafiri · Top
22 / 2 / 4
74.3% KP
50,550
48% share
18,548g
257 CS · 9.6/m
Trollnoober#0604
Amumu · Jungle
5 / 3 / 7
34.3% KP
10,502
10% share
11,219g
185 CS · 6.9/m
サメ仲間#JP1
Viktor · Mid
7 / 2 / 9
45.7% KP
32,038
30.4% share
12,974g
256 CS · 9.5/m
Balthasar#OTP
Yunara · ADC
0 / 5 / 7
20% KP
6,848
6.5% share
9,569g
201 CS · 7.5/m
これアタカンじゃね#kyy
Thresh · Support
1 / 6 / 9
28.6% KP
5,298
5% share
6,907g
27 CS · 1/m
Red side
DefeatED Harum1#purin
Xin Zhao · Top
0 / 10 / 1
5.6% KP
11,816
16.4% share
8,250g
159 CS · 5.9/m
yuk ire#7906
Karthus · Jungle
7 / 3 / 0
38.9% KP
17,889
24.9% share
12,702g
210 CS · 7.8/m
アイテール#天の守護
Seraphine · Mid
2 / 9 / 0
11.1% KP
9,061
12.6% share
7,877g
167 CS · 6.2/m
木刀TEMPURA#SUSHI
Ezreal · ADC
1 / 5 / 9
55.6% KP
15,292
21.3% share
10,572g
225 CS · 8.4/m
hail2u#369
Mordekaiser · Support
8 / 8 / 5
72.2% KP
17,870
24.8% share
9,117g
55 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
