Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 134 days ago
11 / 4 / 10
K / D / A
40.4%
Kill participation
1,039.6
Damage / min
15,053g
478.4 gold / min
47
18 placed · 8 cleared
250
7.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLNnt#7454
Xin Zhao · Top
13 / 9 / 4
41.5% KP
36,895
30.4% share
16,746g
265 CS · 8.4/m
青春禁止#JP1
Evelynn · Jungle
17 / 6 / 6
56.1% KP
27,240
22.4% share
17,256g
194 CS · 6.2/m
ShoeBiLL#TTV2
Vex · Mid
5 / 11 / 5
24.4% KP
21,380
17.6% share
10,377g
184 CS · 5.8/m
あらひー#ぐれん
Aphelios · ADC
2 / 15 / 14
39% KP
21,925
18.1% share
12,769g
185 CS · 5.9/m
更科にゃん丸#JP1
Pyke · Support
4 / 11 / 9
31.7% KP
14,000
11.5% share
10,229g
49 CS · 1.6/m
Red side
VictoryDoofenshmirtz#88888
Irelia · Top
5 / 13 / 8
25% KP
22,839
16.1% share
12,454g
204 CS · 6.5/m
抖音丶鸾路#破竹の勢い
Taliyah · Jungle
14 / 5 / 14
53.8% KP
28,804
20.3% share
16,629g
257 CS · 8.2/m
サメ仲間#JP1
Jayce · Mid
11 / 4 / 10
40.4% KP
32,713
23% share
15,053g
250 CS · 7.9/m
NoA#JP2
Varus · ADC
8 / 8 / 17
48.1% KP
26,933
19% share
17,894g
206 CS · 6.5/m
sHcH0#tag
Elise · Support
14 / 11 / 16
57.7% KP
30,704
21.6% share
14,127g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
