Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 134 days ago
6 / 5 / 6
K / D / A
75%
Kill participation
1,387.6
Damage / min
10,810g
443.9 gold / min
29
12 placed · 3 cleared
181
7.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGIGA KUJIRA KING#bosyo
Kled · Top
10 / 2 / 7
47.2% KP
23,487
26.9% share
14,059g
188 CS · 7.7/m
NewMeta#JUG
Jarvan IV · Jungle
7 / 3 / 15
61.1% KP
12,179
13.9% share
11,446g
162 CS · 6.7/m
CRYO#クライオ
Cassiopeia · Mid
7 / 6 / 4
30.6% KP
16,658
19.1% share
9,715g
186 CS · 7.6/m
Sung#JP2
Lucian · ADC
11 / 3 / 5
44.4% KP
27,609
31.6% share
13,963g
217 CS · 8.9/m
D D#ttv
Braum · Support
1 / 3 / 15
44.4% KP
7,495
8.6% share
7,565g
24 CS · 1/m
Red side
Defeatfujimitu#5282
Jayce · Top
1 / 8 / 4
31.3% KP
23,466
23.9% share
9,157g
192 CS · 7.9/m
mid or top#JP1
Gragas · Jungle
2 / 12 / 5
43.8% KP
11,611
11.8% share
7,317g
77 CS · 3.2/m
サメ仲間#JP1
Viktor · Mid
6 / 5 / 6
75% KP
33,789
34.4% share
10,810g
181 CS · 7.4/m
シューティングルフィ太郎#流れ星
Caitlyn · ADC
2 / 6 / 6
50% KP
14,511
14.8% share
9,194g
156 CS · 6.4/m
混血 女友#aaa
Pantheon · Support
5 / 5 / 6
68.8% KP
14,942
15.2% share
8,276g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
