Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 134 days ago
2 / 5 / 13
K / D / A
40.5%
Kill participation
596.8
Damage / min
11,415g
380.1 gold / min
24
13 placed · 4 cleared
234
7.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHzAzukiSs#Hz6
Olaf · Top
10 / 7 / 10
54.1% KP
34,889
26.8% share
15,476g
225 CS · 7.5/m
Ruke74#9031
Volibear · Jungle
10 / 4 / 10
54.1% KP
26,968
20.7% share
16,598g
226 CS · 7.5/m
サメ仲間#JP1
Azir · Mid
2 / 5 / 13
40.5% KP
17,925
13.8% share
11,415g
234 CS · 7.8/m
fujimitu#5282
Jhin · ADC
11 / 6 / 8
51.4% KP
25,843
19.8% share
15,461g
221 CS · 7.4/m
Doofenshmirtz#88888
Xerath · Support
4 / 10 / 17
56.8% KP
24,646
18.9% share
9,856g
37 CS · 1.2/m
Red side
DefeatGIGA KUJIRA KING#bosyo
Sett · Top
6 / 8 / 4
31.3% KP
18,499
17.2% share
11,385g
199 CS · 6.6/m
NewMeta#JUG
Xin Zhao · Jungle
5 / 8 / 8
40.6% KP
15,636
14.5% share
11,813g
198 CS · 6.6/m
Enapoη#JP1
Syndra · Mid
4 / 6 / 8
37.5% KP
22,547
21% share
11,435g
241 CS · 8/m
ふじもと#JP1
Aphelios · ADC
15 / 7 / 7
68.8% KP
43,998
40.9% share
18,958g
255 CS · 8.5/m
てりゃ#JP1
Blitzcrank · Support
2 / 8 / 15
53.1% KP
6,845
6.4% share
8,050g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
