Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 127 days ago
6 / 5 / 15
K / D / A
87.5%
Kill participation
949.7
Damage / min
13,479g
378.1 gold / min
48
14 placed · 8 cleared
246
6.9 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
3
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGrand Challenge#JP1
Fiora · Top
9 / 4 / 4
39.4% KP
33,226
27.6% share
17,871g
289 CS · 8.1/m
8114149#419
Sylas · Jungle
11 / 4 / 11
66.7% KP
35,066
29.1% share
18,135g
292 CS · 8.2/m
Apocalys#JP1
Lissandra · Mid
3 / 7 / 10
39.4% KP
13,941
11.6% share
12,712g
235 CS · 6.6/m
L1znty#Ruler
Ashe · ADC
10 / 3 / 7
51.5% KP
31,587
26.3% share
18,665g
323 CS · 9.1/m
Reginaldbestmid#JP1
Thresh · Support
0 / 6 / 14
42.4% KP
6,495
5.4% share
9,641g
32 CS · 0.9/m
Red side
DefeatPriest#JP1
Ambessa · Top
5 / 6 / 6
45.8% KP
27,928
23.6% share
13,537g
281 CS · 7.9/m
poroporo#JP1
Kindred · Jungle
9 / 8 / 10
79.2% KP
20,822
17.6% share
14,084g
188 CS · 5.3/m
サメ仲間#JP1
Viktor · Mid
6 / 5 / 15
87.5% KP
33,857
28.6% share
13,479g
246 CS · 6.9/m
あいちゃん#あああああ
Seraphine · ADC
3 / 7 / 15
75% KP
22,897
19.3% share
15,322g
246 CS · 6.9/m
チョシゲ#JP1
Skarner · Support
1 / 7 / 14
62.5% KP
13,027
11% share
9,479g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
