Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 125 days ago
3 / 3 / 12
K / D / A
45.5%
Kill participation
1,090.3
Damage / min
12,008g
382.2 gold / min
36
11 placed · 9 cleared
223
7.1 CS / min
Objective control
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShiNo#Alex
Cassiopeia · Top
1 / 3 / 3
30.8% KP
15,775
15.2% share
10,396g
238 CS · 7.6/m
洗芬茄薇Mokurooo#新宿大剧院
Jayce · Jungle
3 / 7 / 5
61.5% KP
26,594
25.6% share
15,450g
239 CS · 7.6/m
YonYon#RoRo
Kassadin · Mid
4 / 6 / 3
53.8% KP
27,976
26.9% share
12,221g
208 CS · 6.6/m
Happy Birthday#1012
Jhin · ADC
4 / 9 / 2
46.2% KP
22,454
21.6% share
13,759g
252 CS · 8/m
Hecky#0709
Galio · Support
1 / 9 / 4
38.5% KP
11,240
10.8% share
7,865g
17 CS · 0.5/m
Red side
Victoryチソタマの妖精#超でかい
Nasus · Top
6 / 2 / 10
48.5% KP
20,986
15% share
13,306g
217 CS · 6.9/m
dragonblood#bbb
Kha'Zix · Jungle
7 / 4 / 15
66.7% KP
27,125
19.4% share
16,560g
239 CS · 7.6/m
サメ仲間#JP1
Viktor · Mid
3 / 3 / 12
45.5% KP
34,255
24.5% share
12,008g
223 CS · 7.1/m
Nakamo bot#KSKBL
Kog'Maw · ADC
15 / 2 / 9
72.7% KP
46,404
33.2% share
16,499g
249 CS · 7.9/m
ぴちゅ#でんき
Nami · Support
2 / 2 / 28
90.9% KP
10,836
7.8% share
10,131g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
