Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 125 days ago
7 / 2 / 10
K / D / A
43.6%
Kill participation
1,121.5
Damage / min
16,341g
532.9 gold / min
44
16 placed · 9 cleared
288
9.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLops#hipo
Aurora · Top
4 / 7 / 3
33.3% KP
27,298
27.9% share
11,157g
201 CS · 6.6/m
Kuro#3149
Rengar · Jungle
4 / 10 / 7
52.4% KP
7,972
8.1% share
12,063g
193 CS · 6.3/m
瀬名ひかり#0112
Akshan · Mid
3 / 10 / 9
57.1% KP
24,250
24.8% share
11,938g
200 CS · 6.5/m
NaiNa#4422
Senna · ADC
9 / 6 / 5
66.7% KP
27,216
27.8% share
17,718g
257 CS · 8.4/m
OdUrays#odu
Tahm Kench · Support
1 / 6 / 7
38.1% KP
11,105
11.4% share
7,619g
29 CS · 0.9/m
Red side
VictoryBUNSHIU#JP814
Aatrox · Top
7 / 4 / 5
30.8% KP
23,236
20% share
12,441g
201 CS · 6.6/m
Gin#1225
Warwick · Jungle
12 / 4 / 7
48.7% KP
21,944
18.9% share
15,607g
239 CS · 7.8/m
サメ仲間#JP1
Azir · Mid
7 / 2 / 10
43.6% KP
34,392
29.6% share
16,341g
288 CS · 9.4/m
BebePink#JP11
Yunara · ADC
10 / 6 / 11
53.8% KP
27,828
23.9% share
16,468g
204 CS · 6.7/m
yomama5656#4669
Thresh · Support
3 / 5 / 14
43.6% KP
8,914
7.7% share
9,870g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
