Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 124 days ago
5 / 5 / 7
K / D / A
52.2%
Kill participation
1,166.4
Damage / min
10,685g
391.9 gold / min
17
10 placed · 0 cleared
220
8.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatK1ngen#drx
Yone · Top
6 / 16 / 0
26.1% KP
12,192
14.4% share
10,861g
158 CS · 5.8/m
リニュアちゃんの旦那様#리뉴아
Jax · Jungle
2 / 7 / 10
52.2% KP
12,897
15.2% share
10,462g
169 CS · 6.2/m
サメ仲間#JP1
Viktor · Mid
5 / 5 / 7
52.2% KP
31,803
37.5% share
10,685g
220 CS · 8.1/m
PEGA O SABONETE#666
Samira · ADC
9 / 11 / 2
47.8% KP
19,053
22.5% share
11,333g
204 CS · 7.5/m
REISSUE SUTO#YONE
Nautilus · Support
1 / 10 / 13
60.9% KP
8,781
10.4% share
7,599g
15 CS · 0.6/m
Red side
VictoryCRYO#クライオ
Akali · Top
19 / 2 / 7
53.1% KP
40,020
29% share
16,292g
227 CS · 8.3/m
TW FG#0417
Jayce · Jungle
9 / 3 / 16
51% KP
22,065
16% share
14,896g
233 CS · 8.5/m
やじろべゑ#JP1
Syndra · Mid
8 / 4 / 10
36.7% KP
25,742
18.6% share
10,566g
181 CS · 6.6/m
NaiNa#4422
Ezreal · ADC
9 / 4 / 16
51% KP
31,566
22.9% share
14,539g
231 CS · 8.5/m
甜心奶兔W#8943
Camille · Support
4 / 10 / 23
55.1% KP
18,689
13.5% share
9,725g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
