Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 124 days ago
12 / 4 / 11
K / D / A
56.1%
Kill participation
1,217
Damage / min
14,636g
487.3 gold / min
53
10 placed · 9 cleared
210
7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatきつい#しゃかい
Poppy · Top
7 / 5 / 7
56% KP
19,350
22% share
10,660g
147 CS · 4.9/m
Koumori#369
Aatrox · Jungle
8 / 6 / 7
60% KP
19,805
22.5% share
13,643g
194 CS · 6.5/m
夏菜やまとの弟#Twtv
Katarina · Mid
6 / 13 / 6
48% KP
23,924
27.2% share
11,501g
173 CS · 5.8/m
JIWOO#0224
Jhin · ADC
4 / 8 / 6
40% KP
18,856
21.4% share
13,561g
238 CS · 7.9/m
Ξ º ω º Ξ#3489
Rell · Support
0 / 9 / 12
48% KP
6,038
6.9% share
7,416g
35 CS · 1.2/m
Red side
VictoryModa#233
Heimerdinger · Top
9 / 4 / 6
36.6% KP
37,918
26.1% share
14,288g
255 CS · 8.5/m
Ruke74#9031
Sylas · Jungle
9 / 4 / 10
46.3% KP
15,432
10.6% share
14,970g
200 CS · 6.7/m
サメ仲間#JP1
Jayce · Mid
12 / 4 / 11
56.1% KP
36,552
25.2% share
14,636g
210 CS · 7/m
CVPileMaki#VRC
Kai'Sa · ADC
10 / 7 / 12
53.7% KP
34,826
24% share
16,325g
241 CS · 8/m
グレイラースY#JP1
Shaco · Support
1 / 7 / 21
53.7% KP
20,591
14.2% share
9,799g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
