Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 113 days ago
8 / 1 / 5
K / D / A
59.1%
Kill participation
1,009.9
Damage / min
11,608g
462.2 gold / min
30
13 placed · 7 cleared
233
9.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatジャハラマ パチハムーノ#ぱちはむ
Quinn · Top
3 / 7 / 4
70% KP
15,265
28.4% share
8,393g
161 CS · 6.4/m
Natsu Dragneel#1809
Sejuani · Jungle
2 / 3 / 2
40% KP
7,341
13.7% share
8,080g
141 CS · 5.6/m
十 DEMON TIME 十#Lv16
Locke · Mid
3 / 4 / 1
40% KP
9,520
17.7% share
8,744g
170 CS · 6.8/m
ShoeBiLL#TTV2
Akshan · ADC
2 / 3 / 1
30% KP
16,456
30.7% share
10,071g
219 CS · 8.7/m
ゆれえ#2952
Nautilus · Support
0 / 5 / 2
20% KP
5,087
9.5% share
6,029g
19 CS · 0.8/m
Red side
Victory100SatorumiJEP#9527
Olaf · Top
8 / 5 / 1
40.9% KP
16,497
24.9% share
11,706g
203 CS · 8.1/m
田植え#farm
Nasus · Jungle
3 / 2 / 10
59.1% KP
10,228
15.5% share
10,588g
166 CS · 6.6/m
サメ仲間#JP1
Azir · Mid
8 / 1 / 5
59.1% KP
25,365
38.4% share
11,608g
233 CS · 9.3/m
Katsudi on bush#イクゥ
Senna · ADC
2 / 2 / 10
54.5% KP
7,759
11.7% share
9,323g
138 CS · 5.5/m
PlantZaddy#Zyra
Shen · Support
1 / 0 / 11
54.5% KP
6,290
9.5% share
6,892g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
