Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Normal Draft · 112 days ago
26 / 11 / 7
K / D / A
55.9%
Kill participation
1,642.7
Damage / min
19,550g
550.2 gold / min
46
15 placed · 7 cleared
222
6.2 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOn1yCc#7588
Tryndamere · Top
10 / 11 / 6
30.8% KP
37,356
21.1% share
18,747g
347 CS · 9.8/m
ホイップイソギンチャク#狂信者
Sylas · Jungle
10 / 11 / 15
48.1% KP
26,525
15% share
15,965g
157 CS · 4.4/m
starnest#NA1
Ekko · Mid
15 / 13 / 10
48.1% KP
48,421
27.3% share
17,497g
178 CS · 5/m
やさしい触手#10ta9
Yunara · ADC
11 / 15 / 16
51.9% KP
49,261
27.8% share
19,256g
232 CS · 6.5/m
Naga10#JP1
Poppy · Support
6 / 9 / 21
51.9% KP
15,736
8.9% share
12,689g
59 CS · 1.7/m
Red side
Defeatcom5630#JP1
Malphite · Top
3 / 6 / 16
32.2% KP
37,169
18.8% share
14,684g
260 CS · 7.3/m
x零瞬x#JP1
Master Yi · Jungle
10 / 11 / 12
37.3% KP
35,177
17.8% share
14,942g
213 CS · 6/m
サメ仲間#JP1
Locke · Mid
26 / 11 / 7
55.9% KP
58,372
29.6% share
19,550g
222 CS · 6.2/m
高プレイヤー#jp01
Miss Fortune · ADC
19 / 14 / 7
44.1% KP
52,247
26.5% share
18,931g
243 CS · 6.8/m
Marlbolo#1786
Rell · Support
1 / 10 / 30
52.5% KP
14,430
7.3% share
11,085g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
