Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Defeat
Normal Draft · 111 days ago
8 / 10 / 7
K / D / A
50%
Kill participation
1,077.8
Damage / min
16,306g
493.1 gold / min
52
14 placed · 11 cleared
261
7.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykyu#93JP
Yone · Top
15 / 6 / 7
52.4% KP
47,663
31.6% share
17,593g
248 CS · 7.5/m
XizVoLbkTenD#JP1
Elise · Jungle
8 / 5 / 13
50% KP
31,717
21% share
14,229g
220 CS · 6.7/m
ほしかわ#にじさんじ
Zed · Mid
7 / 6 / 9
38.1% KP
25,797
17.1% share
13,441g
214 CS · 6.5/m
さたーにゃ#8937
Kai'Sa · ADC
12 / 6 / 13
59.5% KP
33,209
22% share
17,484g
243 CS · 7.3/m
Weather Report#ヒノアラシ
Leona · Support
0 / 7 / 24
57.1% KP
12,384
8.2% share
9,776g
27 CS · 0.8/m
Red side
DefeatCHEVALIER#MEOW
Maokai · Top
6 / 7 / 10
53.3% KP
23,180
19.7% share
11,368g
179 CS · 5.4/m
切捨御免#0000
Naafiri · Jungle
11 / 8 / 10
70% KP
24,284
20.6% share
14,171g
178 CS · 5.4/m
uwaaaaaaaaaaaann#JP1
Orianna · Mid
5 / 6 / 11
53.3% KP
28,139
23.9% share
13,780g
247 CS · 7.5/m
サメ仲間#JP1
Aphelios · ADC
8 / 10 / 7
50% KP
35,638
30.2% share
16,306g
261 CS · 7.9/m
ぺいたそっ#JP1
Braum · Support
0 / 11 / 18
60% KP
6,650
5.6% share
8,583g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
