Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Normal Draft · 111 days ago
9 / 8 / 12
K / D / A
77.8%
Kill participation
1,134.9
Damage / min
15,826g
496.1 gold / min
29
15 placed · 2 cleared
201
6.3 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGIGA KUJIRA KING#bosyo
Kled · Top
8 / 3 / 8
59.3% KP
25,344
23.4% share
19,310g
269 CS · 8.4/m
longing#815
Talon · Jungle
5 / 3 / 7
44.4% KP
20,180
18.7% share
15,899g
275 CS · 8.6/m
クロノブレイク松本#JP1
Syndra · Mid
7 / 9 / 6
48.1% KP
25,865
23.9% share
12,276g
208 CS · 6.5/m
弱者ネ申#Nemoh
Caitlyn · ADC
5 / 10 / 10
55.6% KP
26,956
24.9% share
13,920g
200 CS · 6.3/m
櫻 木#ta1
Bard · Support
2 / 2 / 14
59.3% KP
9,807
9.1% share
9,842g
36 CS · 1.1/m
Red side
DefeatCHEVALIER#MEOW
Malphite · Top
2 / 4 / 9
40.7% KP
21,143
16.5% share
9,796g
178 CS · 5.6/m
切捨御免#0000
Zed · Jungle
7 / 6 / 5
44.4% KP
27,003
21% share
14,436g
186 CS · 5.8/m
uwaaaaaaaaaaaann#JP1
Malzahar · Mid
6 / 6 / 10
59.3% KP
32,704
25.5% share
13,006g
254 CS · 8/m
サメ仲間#JP1
Senna · ADC
9 / 8 / 12
77.8% KP
36,204
28.2% share
15,826g
201 CS · 6.3/m
ぺいたそっ#JP1
Nautilus · Support
3 / 3 / 14
63% KP
11,341
8.8% share
8,979g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
