Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Summoner's Rift · 107 days ago
21 / 6 / 6
K / D / A
60%
Kill participation
1,269.2
Damage / min
18,852g
591.3 gold / min
20
12 placed · 0 cleared
259
8.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatレムが好きな人#JP1
Jayce · Top
1 / 10 / 8
42.9% KP
29,661
25.2% share
11,064g
218 CS · 6.8/m
간지폭발호영이#JMT
Lillia · Jungle
9 / 6 / 4
61.9% KP
34,888
29.6% share
15,018g
211 CS · 6.6/m
井上尚弥#JP1
Yone · Mid
7 / 6 / 1
38.1% KP
29,952
25.4% share
15,062g
322 CS · 10.1/m
Sweetheart#JP1
Caitlyn · ADC
3 / 12 / 2
23.8% KP
16,636
14.1% share
12,349g
223 CS · 7/m
Kotohaファン#ktnh
Blitzcrank · Support
1 / 11 / 8
42.9% KP
6,654
5.6% share
7,993g
26 CS · 0.8/m
Red side
Victory日本語がわかりません#7349
Rengar · Top
15 / 6 / 5
44.4% KP
37,658
26.1% share
15,572g
236 CS · 7.4/m
MUN日本のお米#JP1
Zac · Jungle
3 / 2 / 22
55.6% KP
19,435
13.5% share
13,269g
199 CS · 6.2/m
uwaaaaaaaaaaaann#JP1
Orianna · Mid
4 / 4 / 12
35.6% KP
35,050
24.3% share
11,975g
234 CS · 7.3/m
サメ仲間#JP1
Jhin · ADC
21 / 6 / 6
60% KP
40,465
28% share
18,852g
259 CS · 8.1/m
ぺいたそっ#JP1
Nautilus · Support
2 / 4 / 21
51.1% KP
11,692
8.1% share
10,122g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
