Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Normal Draft · 106 days ago
7 / 5 / 11
K / D / A
46.2%
Kill participation
890.2
Damage / min
17,126g
451.3 gold / min
45
19 placed · 8 cleared
274
7.2 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat森の中のにんにく#6879
Yone · Top
2 / 12 / 9
36.7% KP
17,268
12.7% share
12,364g
237 CS · 6.2/m
I TOLD YOU#JG1
Kha'Zix · Jungle
14 / 8 / 9
76.7% KP
33,423
24.6% share
18,865g
255 CS · 6.7/m
oka21#oka21
Galio · Mid
3 / 6 / 12
50% KP
20,997
15.5% share
13,852g
277 CS · 7.3/m
じょほーん#0601
Ziggs · ADC
9 / 5 / 10
63.3% KP
53,439
39.3% share
19,511g
361 CS · 9.5/m
Buiv#JP2
Leona · Support
2 / 8 / 14
53.3% KP
10,703
7.9% share
9,478g
38 CS · 1/m
Red side
Victoryuwaaaaaaaaaaaann#JP1
Vladimir · Top
17 / 5 / 12
74.4% KP
48,981
33.7% share
19,313g
300 CS · 7.9/m
Thadeus10#2003
Kindred · Jungle
8 / 9 / 11
48.7% KP
24,454
16.8% share
15,655g
270 CS · 7.1/m
KaraKuri#1123
Yorick · Mid
5 / 4 / 9
35.9% KP
30,573
21% share
18,306g
359 CS · 9.5/m
サメ仲間#JP1
Xerath · ADC
7 / 5 / 11
46.2% KP
33,784
23.3% share
17,126g
274 CS · 7.2/m
ぺいたそっ#JP1
Rell · Support
2 / 7 / 21
59% KP
7,509
5.2% share
10,722g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
