Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Normal Draft · 106 days ago
7 / 6 / 7
K / D / A
48.3%
Kill participation
1,016.6
Damage / min
14,269g
437.5 gold / min
27
8 placed · 4 cleared
284
8.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryConfringo#7707
Gangplank · Top
15 / 4 / 6
39.6% KP
56,785
30.7% share
21,112g
305 CS · 9.4/m
LLL#LL79
Zyra · Jungle
9 / 4 / 15
45.3% KP
25,814
13.9% share
15,398g
233 CS · 7.1/m
どべわん#JP1
Akshan · Mid
10 / 6 / 8
34% KP
39,698
21.4% share
14,240g
186 CS · 5.7/m
Hwiisan#JPl
Lucian · ADC
18 / 8 / 15
62.3% KP
48,781
26.3% share
18,345g
245 CS · 7.5/m
Nimirell#NGM
Karma · Support
1 / 8 / 30
58.5% KP
14,160
7.6% share
10,562g
24 CS · 0.7/m
Red side
Defeat中村大輔#JP1
Tahm Kench · Top
5 / 10 / 1
20.7% KP
24,119
19.1% share
12,756g
236 CS · 7.2/m
すみ太#JP1
Quinn · Jungle
9 / 11 / 5
48.3% KP
22,550
17.9% share
15,019g
181 CS · 5.5/m
サメ仲間#JP1
Ryze · Mid
7 / 6 / 7
48.3% KP
33,157
26.3% share
14,269g
284 CS · 8.7/m
Mayhem is so fun#ฅฅฅ
Senna · ADC
5 / 11 / 15
69% KP
34,717
27.5% share
14,696g
202 CS · 6.2/m
りーぐおぶ 天使#123
Nami · Support
3 / 15 / 15
62.1% KP
11,628
9.2% share
9,494g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
