Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 105 days ago
15 / 6 / 16
K / D / A
72.1%
Kill participation
1,604.7
Damage / min
23,453g
647.3 gold / min
56
13 placed · 18 cleared
310
8.6 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
3
Inhibitors
0
Herald
1
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory黄色のヨッシー#JP1
Gnar · Top
5 / 7 / 15
46.5% KP
22,494
14.6% share
13,602g
216 CS · 6/m
재성맨#kr2
Rek'Sai · Jungle
8 / 7 / 17
58.1% KP
20,589
13.3% share
14,451g
191 CS · 5.3/m
ゾーニャの砂時計#JP1
Veigar · Mid
11 / 6 / 16
62.8% KP
38,214
24.7% share
17,127g
269 CS · 7.4/m
サメ仲間#JP1
Yunara · ADC
15 / 6 / 16
72.1% KP
58,143
37.7% share
23,453g
310 CS · 8.6/m
伏魔御廚子#Gimi
Pyke · Support
4 / 8 / 19
53.5% KP
14,984
9.7% share
12,668g
29 CS · 0.8/m
Red side
DefeatHeroSiege#11111
Malphite · Top
1 / 6 / 7
23.5% KP
19,109
13% share
10,196g
173 CS · 4.8/m
Aemeath#0724
Bel'Veth · Jungle
11 / 9 / 9
58.8% KP
29,330
19.9% share
16,805g
217 CS · 6/m
Recap#125
Ahri · Mid
7 / 9 / 10
50% KP
35,051
23.8% share
16,248g
276 CS · 7.6/m
Eugeo#DDWIN
Sivir · ADC
11 / 7 / 10
61.8% KP
52,921
35.9% share
21,977g
349 CS · 9.6/m
Perfect Night#KR 1
Rakan · Support
4 / 12 / 15
55.9% KP
11,140
7.5% share
10,591g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
