Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 105 days ago
8 / 5 / 9
K / D / A
58.6%
Kill participation
1,012.3
Damage / min
15,231g
464.1 gold / min
41
17 placed · 7 cleared
283
8.6 CS / min
Objective control
3
Dragons
2
Baron
13
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhourly winter#aespa
Jax · Top
12 / 9 / 5
39.5% KP
42,270
27.3% share
16,853g
266 CS · 8.1/m
N4n44#0808
Kayn · Jungle
5 / 9 / 9
32.6% KP
18,905
12.2% share
14,412g
228 CS · 6.9/m
haitara#JP1
Malzahar · Mid
7 / 5 / 14
48.8% KP
34,375
22.2% share
15,904g
278 CS · 8.5/m
never type#2180
Riven · ADC
12 / 4 / 7
44.2% KP
22,229
14.4% share
16,649g
206 CS · 6.3/m
튼튼짱짱만욱#Hwei
Hwei · Support
7 / 2 / 23
69.8% KP
36,944
23.9% share
14,021g
93 CS · 2.8/m
Red side
DefeatReshiram#0307
Yone · Top
4 / 9 / 7
37.9% KP
25,663
22.5% share
12,857g
236 CS · 7.2/m
Aemeath#0724
Volibear · Jungle
8 / 11 / 6
48.3% KP
21,150
18.6% share
12,359g
157 CS · 4.8/m
サメ仲間#JP1
Syndra · Mid
8 / 5 / 9
58.6% KP
33,220
29.2% share
15,231g
283 CS · 8.6/m
風花雪月#JP3
Vladimir · ADC
1 / 11 / 3
13.8% KP
14,689
12.9% share
12,406g
269 CS · 8.2/m
Perfect Night#KR 1
Camille · Support
8 / 8 / 11
65.5% KP
19,179
16.8% share
11,863g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
