Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 105 days ago
7 / 4 / 4
K / D / A
32.4%
Kill participation
909.6
Damage / min
12,388g
437.7 gold / min
26
11 placed · 2 cleared
218
7.7 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUvi 兼职大师#vid
Sett · Top
8 / 7 / 5
38.2% KP
21,554
19.3% share
12,428g
177 CS · 6.3/m
FA 2010#ZuZu
Ambessa · Jungle
13 / 1 / 5
52.9% KP
26,338
23.6% share
16,523g
240 CS · 8.5/m
サメ仲間#JP1
Syndra · Mid
7 / 4 / 4
32.4% KP
25,743
23.1% share
12,388g
218 CS · 7.7/m
最后一次恶鬼缠身#1002
Ezreal · ADC
5 / 4 / 16
61.8% KP
30,397
27.3% share
14,825g
219 CS · 7.7/m
Hunny Pudding#JP1
Morgana · Support
1 / 3 / 10
32.4% KP
7,476
6.7% share
7,974g
43 CS · 1.5/m
Red side
Defeathourly winter#aespa
Jax · Top
5 / 7 / 8
68.4% KP
26,169
30.3% share
12,698g
225 CS · 8/m
N4n44#0808
Kayn · Jungle
9 / 7 / 2
57.9% KP
15,149
17.6% share
14,674g
203 CS · 7.2/m
LBV1806#8000
Vladimir · Mid
4 / 6 / 5
47.4% KP
20,805
24.1% share
10,676g
208 CS · 7.3/m
KOR Zcard#KR3
Jhin · ADC
1 / 6 / 7
42.1% KP
17,846
20.7% share
11,798g
243 CS · 8.6/m
ω Nerøna Imũ ω#世界の王
Thresh · Support
0 / 8 / 7
36.8% KP
6,292
7.3% share
6,647g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
