Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 105 days ago
10 / 3 / 9
K / D / A
79.2%
Kill participation
1,339.7
Damage / min
12,567g
438.9 gold / min
28
13 placed · 3 cleared
239
8.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatExcellent Neeko#JP0
Neeko · Top
2 / 11 / 9
45.8% KP
21,704
16.4% share
9,772g
165 CS · 5.8/m
Chamakh#JP1
Graves · Jungle
3 / 8 / 11
58.3% KP
20,109
15.2% share
11,162g
175 CS · 6.1/m
サメ仲間#JP1
Syndra · Mid
10 / 3 / 9
79.2% KP
38,361
29% share
12,567g
239 CS · 8.3/m
HzAzukiSs#Hz6
Jhin · ADC
6 / 10 / 7
54.2% KP
25,040
18.9% share
10,674g
144 CS · 5/m
soccer0304yakyuu#君に凛ぐす
Miss Fortune · Support
3 / 7 / 12
62.5% KP
27,194
20.5% share
8,937g
53 CS · 1.9/m
Red side
VictoryENDLESS RAIN#JP991
Tahm Kench · Top
6 / 4 / 9
38.5% KP
21,414
21.3% share
10,228g
138 CS · 4.8/m
Novita#JP1
Bel'Veth · Jungle
4 / 3 / 5
23.1% KP
5,963
5.9% share
14,428g
269 CS · 9.4/m
Apocalys#JP1
Talon · Mid
11 / 5 / 0
28.2% KP
23,366
23.3% share
11,523g
177 CS · 6.2/m
HebiHebi#KR C1
Cassiopeia · ADC
17 / 4 / 7
61.5% KP
36,078
36% share
17,148g
247 CS · 8.6/m
Perfect Night#KR 1
Leona · Support
1 / 8 / 24
64.1% KP
13,479
13.4% share
9,684g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
