Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 103 days ago
8 / 1 / 10
K / D / A
50%
Kill participation
1,679.2
Damage / min
12,079g
504 gold / min
20
12 placed · 1 cleared
215
9 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryハムケチ#Tuffy
Malphite · Top
3 / 5 / 7
27.8% KP
13,725
11.2% share
9,327g
165 CS · 6.9/m
Maybach#Maybe
Hecarim · Jungle
13 / 1 / 10
63.9% KP
30,598
25% share
14,823g
256 CS · 10.7/m
サメ仲間#JP1
Hwei · Mid
8 / 1 / 10
50% KP
40,246
32.8% share
12,079g
215 CS · 9/m
負けるのはつまらない#1112
Yunara · ADC
10 / 4 / 8
50% KP
28,333
23.1% share
14,325g
195 CS · 8.1/m
omsurkuhyc#fswph
Blitzcrank · Support
2 / 4 / 13
41.7% KP
9,660
7.9% share
7,236g
30 CS · 1.3/m
Red side
Defeatでぶっちょタロン#JP1
Sion · Top
5 / 5 / 4
60% KP
17,423
26.8% share
11,536g
204 CS · 8.5/m
ご乗車ありがとうございました#常勝無敗
Nunu & Willump · Jungle
1 / 6 / 6
46.7% KP
10,805
16.6% share
8,703g
171 CS · 7.1/m
キムユシン#3489
Veigar · Mid
1 / 9 / 2
20% KP
10,355
15.9% share
7,678g
160 CS · 6.7/m
never type#2180
Riven · ADC
8 / 9 / 1
60% KP
15,667
24.1% share
12,039g
148 CS · 6.2/m
バリアを使ってください#マジで
Bard · Support
0 / 7 / 11
73.3% KP
10,823
16.6% share
7,125g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
