Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 103 days ago
5 / 8 / 13
K / D / A
51.4%
Kill participation
911.6
Damage / min
12,197g
364.5 gold / min
41
15 placed · 1 cleared
223
6.7 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory上路折磨#88888
Zaahen · Top
6 / 11 / 3
25.7% KP
31,413
25.8% share
14,912g
246 CS · 7.4/m
ご乗車ありがとうございました#常勝無敗
Nunu & Willump · Jungle
4 / 2 / 21
71.4% KP
18,905
15.5% share
14,428g
259 CS · 7.7/m
サメ仲間#JP1
Hwei · Mid
5 / 8 / 13
51.4% KP
30,508
25.1% share
12,197g
223 CS · 6.7/m
知性がない#sry
Nilah · ADC
17 / 2 / 5
62.9% KP
28,856
23.7% share
22,150g
315 CS · 9.4/m
Bon Jovi#1983
Rell · Support
3 / 3 / 21
68.6% KP
11,930
9.8% share
10,623g
36 CS · 1.1/m
Red side
Defeat布瑠部由良久八握剣異戒神将魔虚羅#GAKON
Garen · Top
8 / 3 / 4
46.2% KP
24,400
19.2% share
14,668g
241 CS · 7.2/m
senzawa#JP1
Karthus · Jungle
11 / 7 / 8
73.1% KP
52,866
41.5% share
16,780g
268 CS · 8/m
Apocalys#JP1
Talon · Mid
5 / 9 / 5
38.5% KP
26,397
20.7% share
13,723g
229 CS · 6.8/m
帕特里奇昂波佐#52778
Samira · ADC
2 / 7 / 4
23.1% KP
18,117
14.2% share
13,840g
283 CS · 8.5/m
Columbina#原神玩家
Janna · Support
0 / 9 / 7
26.9% KP
5,580
4.4% share
7,965g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
