Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Defeat
Normal Draft · 100 days ago
3 / 6 / 6
K / D / A
56.3%
Kill participation
430.9
Damage / min
9,352g
372.8 gold / min
42
6 placed · 10 cleared
147
5.9 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAvekan#JP1
Urgot · Top
8 / 1 / 11
48.7% KP
19,576
20.3% share
12,618g
181 CS · 7.2/m
EdeNy#JP1
Lillia · Jungle
10 / 1 / 11
53.8% KP
23,275
24.1% share
14,146g
240 CS · 9.6/m
Luna Ayatsuki#1908
Akshan · Mid
3 / 5 / 6
23.1% KP
14,059
14.5% share
8,843g
175 CS · 7/m
大庭葉蔵#JP1
Miss Fortune · ADC
13 / 6 / 6
48.7% KP
25,273
26.1% share
15,055g
178 CS · 7.1/m
葬送のフリレーン#noob
Amumu · Support
5 / 3 / 16
53.8% KP
14,469
15% share
9,104g
34 CS · 1.4/m
Red side
DefeatJP ONANI KING#onani
Vayne · Top
3 / 10 / 0
18.8% KP
13,452
18.2% share
9,486g
168 CS · 6.7/m
サメ仲間#JP1
Wukong · Jungle
3 / 6 / 6
56.3% KP
10,809
14.6% share
9,352g
147 CS · 5.9/m
uwaaaaaaaaaaaann#JP1
Malzahar · Mid
2 / 4 / 6
50% KP
15,725
21.3% share
9,539g
227 CS · 9/m
切捨御免#0000
Ezreal · ADC
7 / 10 / 4
68.8% KP
29,242
39.6% share
12,001g
179 CS · 7.1/m
ぺいたそっ#JP1
Braum · Support
1 / 9 / 11
75% KP
4,620
6.3% share
6,724g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
