Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 96 days ago
7 / 8 / 10
K / D / A
43.6%
Kill participation
846.9
Damage / min
12,970g
407.4 gold / min
44
16 placed · 3 cleared
212
6.7 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat鉄砲玉#JP1
Rumble · Top
7 / 5 / 5
30.8% KP
24,235
18.8% share
12,225g
222 CS · 7/m
Kuroneko Ruri#Witch
Hecarim · Jungle
11 / 10 / 15
66.7% KP
22,039
17.1% share
15,958g
248 CS · 7.8/m
サメ仲間#JP1
Hwei · Mid
7 / 8 / 10
43.6% KP
26,960
20.9% share
12,970g
212 CS · 6.7/m
Happy Birthday#1012
Lucian · ADC
11 / 9 / 12
59% KP
37,892
29.4% share
17,290g
271 CS · 8.5/m
Reshiram#0307
Camille · Support
3 / 6 / 18
53.8% KP
17,592
13.7% share
9,879g
48 CS · 1.5/m
Red side
VictoryRuneFactoryが大好きだ#YRA
Teemo · Top
6 / 4 / 8
36.8% KP
42,437
29.9% share
16,531g
282 CS · 8.9/m
Aemeath#0724
Bel'Veth · Jungle
14 / 7 / 12
68.4% KP
37,617
26.5% share
19,732g
257 CS · 8.1/m
洗芬茄薇Mokurooo#新宿大剧院
Sylas · Mid
7 / 11 / 9
42.1% KP
20,284
14.3% share
12,230g
170 CS · 5.3/m
姫林檎#ひとみ
Tristana · ADC
10 / 13 / 6
42.1% KP
33,411
23.6% share
16,205g
205 CS · 6.4/m
夏菜やまとの弟#Twtv
Thresh · Support
1 / 4 / 14
39.5% KP
8,019
5.7% share
9,344g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
