Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 96 days ago
4 / 4 / 10
K / D / A
50%
Kill participation
1,080.4
Damage / min
11,017g
379.2 gold / min
29
12 placed · 3 cleared
219
7.5 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKreative#yuumi
Yone · Top
5 / 6 / 5
35.7% KP
20,577
16.7% share
12,054g
233 CS · 8/m
bánh đậu xanh HP#kngon
Rengar · Jungle
11 / 4 / 10
75% KP
32,486
26.3% share
14,977g
254 CS · 8.7/m
サメ仲間#JP1
Viktor · Mid
4 / 4 / 10
50% KP
31,386
25.4% share
11,017g
219 CS · 7.5/m
Spiral of Erebos#八葉一刀
Swain · ADC
5 / 6 / 16
75% KP
24,981
20.2% share
13,026g
212 CS · 7.3/m
ふじもと#JP1
Camille · Support
3 / 4 / 15
64.3% KP
14,037
11.4% share
11,316g
51 CS · 1.8/m
Red side
DefeatAsuki#JP1
Udyr · Top
6 / 6 / 5
45.8% KP
26,062
25.4% share
11,240g
218 CS · 7.5/m
TopK1ng#mnt
Lee Sin · Jungle
6 / 3 / 11
70.8% KP
21,429
20.9% share
13,014g
209 CS · 7.2/m
aspire#JINBU
Akali · Mid
5 / 5 / 5
41.7% KP
19,886
19.4% share
10,206g
209 CS · 7.2/m
ことのは#0930
Ezreal · ADC
6 / 5 / 6
50% KP
25,456
24.8% share
12,441g
229 CS · 7.9/m
さぽねこ#HOOOK
Senna · Support
1 / 9 / 14
62.5% KP
9,848
9.6% share
8,512g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
