Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Normal Draft · 92 days ago
13 / 3 / 6
K / D / A
52.8%
Kill participation
1,278.4
Damage / min
15,873g
576.2 gold / min
27
16 placed · 3 cleared
216
7.8 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatてえも#DN11
Teemo · Top
3 / 4 / 4
25.9% KP
25,543
29.6% share
12,365g
271 CS · 9.8/m
こゆき#0615
Kindred · Jungle
10 / 4 / 3
48.1% KP
19,446
22.5% share
13,802g
217 CS · 7.9/m
arrow#garo
Locke · Mid
11 / 12 / 3
51.9% KP
22,779
26.4% share
11,639g
131 CS · 4.8/m
Hide on bush#0421
Caitlyn · ADC
1 / 8 / 4
18.5% KP
9,688
11.2% share
10,666g
200 CS · 7.3/m
nami093#dowb
Camille · Support
2 / 8 / 6
29.6% KP
8,784
10.2% share
7,900g
44 CS · 1.6/m
Red side
VictoryKaraKuri#1123
Yorick · Top
2 / 5 / 2
11.1% KP
12,100
11.9% share
9,675g
182 CS · 6.6/m
JP ONANI KING#onani
Jarvan IV · Jungle
5 / 7 / 17
61.1% KP
14,746
14.5% share
11,425g
156 CS · 5.7/m
Aiobahn81#529
Yone · Mid
14 / 7 / 5
52.8% KP
34,549
34% share
16,168g
240 CS · 8.7/m
サメ仲間#JP1
Xerath · ADC
13 / 3 / 6
52.8% KP
35,219
34.7% share
15,873g
216 CS · 7.8/m
ぺいたそっ#JP1
Nautilus · Support
2 / 5 / 13
41.7% KP
4,903
4.8% share
8,184g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
