Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 91 days ago
13 / 5 / 6
K / D / A
48.7%
Kill participation
1,040.3
Damage / min
22,072g
508.8 gold / min
61
18 placed · 16 cleared
374
8.6 CS / min
Objective control
4
Dragons
3
Baron
12
Towers
4
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLestiy03#VRC
Fiddlesticks · Top
5 / 9 / 6
28.2% KP
34,325
19.7% share
12,939g
178 CS · 4.1/m
天才剑修#巧克力
Pantheon · Jungle
10 / 11 / 10
51.3% KP
34,593
19.9% share
19,507g
288 CS · 6.6/m
サメ仲間#JP1
Azir · Mid
13 / 5 / 6
48.7% KP
45,131
25.9% share
22,072g
374 CS · 8.6/m
Lotus#703
Xayah · ADC
10 / 7 / 10
51.3% KP
47,315
27.2% share
21,941g
373 CS · 8.6/m
seiji1#3886
Thresh · Support
1 / 9 / 14
38.5% KP
12,847
7.4% share
11,737g
29 CS · 0.7/m
Red side
DefeatFOX82#JP6
Gwen · Top
7 / 5 / 14
51.2% KP
40,337
21.2% share
21,014g
400 CS · 9.2/m
GOD of 笹村#ONZED
Karthus · Jungle
14 / 10 / 15
70.7% KP
65,604
34.5% share
20,937g
293 CS · 6.8/m
LBV1806#8000
Corki · Mid
3 / 4 / 16
46.3% KP
32,968
17.3% share
16,739g
348 CS · 8/m
ラキピー#だっぴ
Jhin · ADC
10 / 9 / 17
65.9% KP
38,483
20.2% share
21,445g
319 CS · 7.4/m
Shun kei#JPN1
Blitzcrank · Support
7 / 12 / 16
56.1% KP
12,712
6.7% share
13,046g
37 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
