Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 91 days ago
16 / 9 / 14
K / D / A
62.5%
Kill participation
1,253.5
Damage / min
21,483g
498.8 gold / min
50
18 placed · 8 cleared
326
7.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
6
Dragons
3
Baron
12
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat東京ティーモ#JP1
Gangplank · Top
8 / 6 / 10
37.5% KP
26,672
16.8% share
17,960g
303 CS · 7/m
GOD of 笹村#ONZED
Hecarim · Jungle
7 / 14 / 10
35.4% KP
15,415
9.7% share
16,178g
220 CS · 5.1/m
サメ仲間#JP1
Syndra · Mid
16 / 9 / 14
62.5% KP
53,986
34% share
21,483g
326 CS · 7.6/m
Lotus#703
Ezreal · ADC
15 / 8 / 9
50% KP
50,122
31.6% share
21,318g
338 CS · 7.8/m
seiji1#3886
Thresh · Support
2 / 15 / 22
50% KP
12,363
7.8% share
11,530g
27 CS · 0.6/m
Red side
VictoryChippys#TLA
Jayce · Top
9 / 13 / 8
32.7% KP
38,489
18.3% share
19,585g
301 CS · 7/m
天才剑修#巧克力
Pantheon · Jungle
14 / 7 / 12
50% KP
47,338
22.6% share
21,242g
272 CS · 6.3/m
LBV1806#8000
Viktor · Mid
5 / 6 / 15
38.5% KP
29,894
14.2% share
16,877g
287 CS · 6.7/m
卯ノ花烈#初代剣八
Karthus · ADC
12 / 9 / 15
51.9% KP
63,309
30.2% share
22,207g
327 CS · 7.6/m
Pyke GPT#urgot
Pyke · Support
12 / 13 / 15
51.9% KP
30,756
14.7% share
17,242g
65 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
