Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 91 days ago
4 / 2 / 4
K / D / A
33.3%
Kill participation
775.6
Damage / min
11,905g
463.5 gold / min
19
11 placed · 2 cleared
204
7.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryytzz#2426
Renekton · Top
4 / 2 / 7
45.8% KP
23,530
24.6% share
12,076g
220 CS · 8.6/m
Perle#2201
Nasus · Jungle
7 / 1 / 7
58.3% KP
13,961
14.6% share
11,878g
181 CS · 7/m
サメ仲間#JP1
Azir · Mid
4 / 2 / 4
33.3% KP
19,921
20.8% share
11,905g
204 CS · 7.9/m
Kaisa JG main#533
Heimerdinger · ADC
5 / 4 / 3
33.3% KP
28,349
29.6% share
13,898g
255 CS · 9.9/m
The unseen Blade#4444
Pyke · Support
4 / 5 / 7
45.8% KP
10,005
10.4% share
8,405g
12 CS · 0.5/m
Red side
Defeatsnowrabbit#2800
Gnar · Top
3 / 5 / 0
21.4% KP
28,823
35.8% share
10,076g
201 CS · 7.8/m
ezman#JP1
Vi · Jungle
0 / 6 / 4
28.6% KP
7,078
8.8% share
7,522g
138 CS · 5.4/m
しゅわしゅわmid#JP1
Orianna · Mid
5 / 5 / 4
64.3% KP
22,098
27.5% share
10,599g
234 CS · 9.1/m
早稲田大学のAD王#JP1
Jinx · ADC
3 / 3 / 3
42.9% KP
12,734
15.8% share
11,101g
228 CS · 8.9/m
rainadazo#JP1
Camille · Support
3 / 5 / 5
57.1% KP
9,722
12.1% share
7,585g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
