Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 91 days ago
0 / 9 / 18
K / D / A
52.9%
Kill participation
359.5
Damage / min
8,561g
283.2 gold / min
126
52 placed · 16 cleared
27
0.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatいしぺち#2525
Dr. Mundo · Top
2 / 7 / 0
8.3% KP
13,663
15.3% share
9,638g
209 CS · 6.9/m
高山 新地#ジャングル
Hecarim · Jungle
7 / 6 / 6
54.2% KP
16,433
18.4% share
13,567g
263 CS · 8.7/m
midIreliaAkali#japan
Akali · Mid
6 / 6 / 2
33.3% KP
16,154
18.1% share
10,205g
211 CS · 7/m
東京バナナ#JP1
Zeri · ADC
7 / 7 / 7
58.3% KP
30,756
34.4% share
16,769g
314 CS · 10.4/m
유관순#KR2
Karma · Support
2 / 8 / 16
75% KP
12,316
13.8% share
8,524g
20 CS · 0.7/m
Red side
Victory無慈悲#沈まぬ者
Ambessa · Top
5 / 0 / 6
32.4% KP
32,729
23.8% share
12,873g
261 CS · 8.6/m
poesy#hope
Bel'Veth · Jungle
14 / 4 / 11
73.5% KP
32,488
23.6% share
17,653g
247 CS · 8.2/m
でぶっちょタロン#JP1
Malzahar · Mid
6 / 6 / 9
44.1% KP
24,398
17.7% share
13,305g
235 CS · 7.8/m
Taped Up Heart#2Tap
Ezreal · ADC
9 / 5 / 12
61.8% KP
37,247
27% share
17,324g
276 CS · 9.1/m
サメ仲間#JP1
Nautilus · Support
0 / 9 / 18
52.9% KP
10,870
7.9% share
8,561g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
