Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 91 days ago
7 / 4 / 13
K / D / A
71.4%
Kill participation
1,224.7
Damage / min
13,457g
463 gold / min
34
15 placed · 2 cleared
229
7.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsnowrabbit#2800
Ambessa · Top
5 / 9 / 2
28% KP
18,236
21.8% share
10,781g
222 CS · 7.6/m
幽 鬼#うさぎ
Zac · Jungle
6 / 5 / 14
80% KP
15,584
18.6% share
11,773g
158 CS · 5.4/m
sad little taka#JP1
Hwei · Mid
4 / 5 / 6
40% KP
23,539
28.1% share
11,103g
237 CS · 8.2/m
鳥島鳥鳥#島鳥鳥
Anivia · ADC
7 / 4 / 8
60% KP
16,037
19.2% share
12,167g
214 CS · 7.4/m
ENLIL#4187
Poppy · Support
3 / 5 / 12
60% KP
10,284
12.3% share
8,239g
27 CS · 0.9/m
Red side
VictoryGGGGG#JP2
Gangplank · Top
9 / 4 / 10
67.9% KP
31,253
26.8% share
15,393g
232 CS · 8/m
常磐 華乃#まどそふと
Gwen · Jungle
7 / 4 / 7
50% KP
19,815
17% share
14,509g
235 CS · 8.1/m
サメ仲間#JP1
Viktor · Mid
7 / 4 / 13
71.4% KP
35,598
30.5% share
13,457g
229 CS · 7.9/m
Respextzz#2001
Syndra · ADC
4 / 7 / 7
39.3% KP
20,931
17.9% share
13,781g
215 CS · 7.4/m
lockskey#JP1
Blitzcrank · Support
1 / 6 / 12
46.4% KP
9,051
7.8% share
7,959g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
