Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 89 days ago
11 / 3 / 6
K / D / A
53.1%
Kill participation
1,166
Damage / min
16,541g
500 gold / min
43
17 placed · 7 cleared
312
9.4 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory千葉科学大学電競#JP1
Mordekaiser · Top
6 / 10 / 3
22% KP
19,926
16.6% share
11,940g
179 CS · 5.4/m
pot4ku#1111
Kayn · Jungle
12 / 4 / 6
43.9% KP
21,980
18.3% share
16,978g
249 CS · 7.5/m
GOD of 笹村#ONZED
Zed · Mid
9 / 3 / 8
41.5% KP
28,729
24% share
15,048g
236 CS · 7.1/m
lulurui#JP1
Sivir · ADC
9 / 9 / 10
46.3% KP
33,165
27.7% share
17,999g
314 CS · 9.5/m
No smite#0606
Gragas · Support
5 / 6 / 17
53.7% KP
16,033
13.4% share
12,171g
30 CS · 0.9/m
Red side
Defeat低质量服务器#999
Vayne · Top
4 / 10 / 6
31.3% KP
22,415
17.8% share
11,375g
217 CS · 6.6/m
sambaby#sambb
Elise · Jungle
10 / 8 / 6
50% KP
20,966
16.7% share
15,311g
176 CS · 5.3/m
サメ仲間#JP1
Viktor · Mid
11 / 3 / 6
53.1% KP
38,576
30.7% share
16,541g
312 CS · 9.4/m
長野イケメン#けいです
Ashe · ADC
2 / 9 / 13
46.9% KP
24,756
19.7% share
13,017g
231 CS · 7/m
flash#43960
Pantheon · Support
5 / 12 / 10
46.9% KP
18,974
15.1% share
9,894g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
