Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 89 days ago
1 / 6 / 6
K / D / A
35%
Kill participation
1,159.6
Damage / min
11,502g
368.9 gold / min
25
12 placed · 2 cleared
282
9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbzz bzz im a bee#JP12
Tryndamere · Top
1 / 9 / 2
15% KP
9,467
8.4% share
10,185g
233 CS · 7.5/m
King#キング99
Lee Sin · Jungle
6 / 5 / 3
45% KP
14,163
12.5% share
11,388g
164 CS · 5.3/m
サメ仲間#JP1
Viktor · Mid
1 / 6 / 6
35% KP
36,161
31.9% share
11,502g
282 CS · 9/m
메기씨#もふもふ
Ziggs · ADC
3 / 4 / 6
45% KP
27,170
24% share
14,114g
279 CS · 8.9/m
loveyiyi1#1111
Qiyana · Support
9 / 9 / 6
75% KP
26,273
23.2% share
11,878g
43 CS · 1.4/m
Red side
Victory西麒麟#Dive
Aatrox · Top
5 / 5 / 1
18.8% KP
26,915
25.2% share
13,665g
280 CS · 9/m
洗芬茄薇Mokurooo#新宿大剧院
Bel'Veth · Jungle
12 / 2 / 7
59.4% KP
22,409
21% share
18,148g
314 CS · 10.1/m
Respextzz#2001
Vladimir · Mid
9 / 0 / 6
46.9% KP
25,619
24% share
15,457g
317 CS · 10.2/m
Chitannda eru#JP1
Ezreal · ADC
4 / 7 / 3
21.9% KP
20,844
19.5% share
15,149g
261 CS · 8.4/m
千葉科学大学電競#JP1
Swain · Support
2 / 6 / 10
37.5% KP
11,073
10.4% share
8,981g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
