Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 86 days ago
3 / 5 / 13
K / D / A
76.2%
Kill participation
380.1
Damage / min
9,375g
400.1 gold / min
46
6 placed · 11 cleared
148
6.3 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryあんま自分を責めんな俺がいるけん#ran
Zaahen · Top
4 / 2 / 7
40.7% KP
12,625
15.7% share
10,590g
195 CS · 8.3/m
おじょうさま#JP1
Mordekaiser · Jungle
4 / 3 / 7
40.7% KP
13,376
16.7% share
9,579g
157 CS · 6.7/m
しゅわしゅわmid#JP1
Renekton · Mid
4 / 2 / 6
37% KP
13,571
16.9% share
10,596g
209 CS · 8.9/m
Asuki#JP1
Kindred · ADC
7 / 6 / 7
51.9% KP
24,476
30.5% share
12,217g
215 CS · 9.2/m
ZEDKlNG#Kr2
Camille · Support
8 / 9 / 9
63% KP
16,287
20.3% share
10,366g
45 CS · 1.9/m
Red side
Defeatyukizero01#0925
K'Sante · Top
4 / 6 / 1
23.8% KP
18,624
24.2% share
8,133g
156 CS · 6.7/m
サメ仲間#JP1
Jarvan IV · Jungle
3 / 5 / 13
76.2% KP
8,908
11.6% share
9,375g
148 CS · 6.3/m
Gold in KR#0000
Diana · Mid
2 / 5 / 2
19% KP
14,255
18.5% share
7,874g
181 CS · 7.7/m
雨を恨まないわけにはいかない#nuo
Ezreal · ADC
7 / 6 / 6
61.9% KP
23,767
30.8% share
11,325g
189 CS · 8.1/m
umisora#JP1
Seraphine · Support
5 / 5 / 10
71.4% KP
11,546
15% share
7,701g
45 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
