Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 86 days ago
10 / 3 / 6
K / D / A
64%
Kill participation
1,308.6
Damage / min
17,253g
548.3 gold / min
26
6 placed · 7 cleared
315
10 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat火影になるために#jp2
Ambessa · Top
1 / 10 / 5
26.1% KP
26,161
25.8% share
10,041g
208 CS · 6.6/m
Sylar#EU1
Jarvan IV · Jungle
2 / 4 / 13
65.2% KP
16,838
16.6% share
11,158g
197 CS · 6.3/m
おじょうさま#JP1
Twisted Fate · Mid
1 / 7 / 4
21.7% KP
10,855
10.7% share
10,023g
194 CS · 6.2/m
NeverLast#000
Syndra · ADC
16 / 3 / 6
95.7% KP
38,773
38.3% share
18,056g
267 CS · 8.5/m
MozziRole#cake
Rakan · Support
3 / 2 / 15
78.3% KP
8,740
8.6% share
9,412g
36 CS · 1.1/m
Red side
VictoryHades#sawa
Irelia · Top
5 / 3 / 8
52% KP
28,314
26.6% share
13,629g
272 CS · 8.6/m
Lillian#4585
Dr. Mundo · Jungle
6 / 2 / 7
52% KP
17,913
16.8% share
14,095g
240 CS · 7.6/m
サメ仲間#JP1
Azir · Mid
10 / 3 / 6
64% KP
41,178
38.7% share
17,253g
315 CS · 10/m
やさしい風#6666
Aphelios · ADC
4 / 9 / 4
32% KP
12,240
11.5% share
12,001g
209 CS · 6.6/m
itatsumasasyuu#3613
Nautilus · Support
0 / 6 / 13
52% KP
6,682
6.3% share
8,329g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
