Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Defeat
Ranked Solo/Duo · 86 days ago
6 / 5 / 11
K / D / A
40.5%
Kill participation
696.3
Damage / min
13,891g
417.4 gold / min
57
6 placed · 16 cleared
237
7.1 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorydresscodeMOBA#5772
Ambessa · Top
5 / 8 / 8
31% KP
25,701
16% share
13,949g
244 CS · 7.3/m
らきじゃんぐる#ジャングル
Kha'Zix · Jungle
8 / 5 / 14
52.4% KP
28,846
17.9% share
16,474g
258 CS · 7.8/m
マックグリドル大好きギャル#2010
Viktor · Mid
8 / 2 / 13
50% KP
35,887
22.3% share
15,610g
266 CS · 8/m
Calcasey#001
Veigar · ADC
16 / 11 / 13
69% KP
49,474
30.7% share
22,994g
286 CS · 8.6/m
天才剑修#巧克力
Pantheon · Support
5 / 16 / 16
50% KP
21,003
13.1% share
11,428g
42 CS · 1.3/m
Red side
Defeat五条せんせい#10086
Ornn · Top
3 / 7 / 14
40.5% KP
21,308
14.2% share
11,169g
184 CS · 5.5/m
サメ仲間#JP1
Wukong · Jungle
6 / 5 / 11
40.5% KP
23,176
15.4% share
13,891g
237 CS · 7.1/m
Tinn#1903
Lux · Mid
8 / 5 / 12
47.6% KP
30,891
20.5% share
15,023g
255 CS · 7.7/m
卯ノ花烈#初代剣八
Karthus · ADC
12 / 12 / 17
69% KP
50,898
33.8% share
18,457g
241 CS · 7.2/m
Pyke GPT#urgot
Pyke · Support
13 / 13 / 12
59.5% KP
24,125
16% share
13,989g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
