Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 86 days ago
11 / 6 / 7
K / D / A
66.7%
Kill participation
1,085.8
Damage / min
14,187g
454.7 gold / min
20
11 placed · 3 cleared
251
8 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryフィオラ#TOP
Olaf · Top
9 / 6 / 7
37.2% KP
17,569
14.8% share
15,141g
254 CS · 8.1/m
コリラックマ#すきS2
Jarvan IV · Jungle
7 / 4 / 17
55.8% KP
20,118
17% share
16,973g
275 CS · 8.8/m
ZEDKlNG#Kr2
Zed · Mid
13 / 7 / 6
44.2% KP
28,821
24.3% share
14,333g
187 CS · 6/m
Silly man#JP1
Heimerdinger · ADC
11 / 3 / 12
53.5% KP
40,772
34.4% share
21,089g
327 CS · 10.5/m
天才剑修#巧克力
Poppy · Support
3 / 7 / 17
46.5% KP
11,207
9.5% share
10,915g
45 CS · 1.4/m
Red side
DefeatNgorettahol#JP1
Vayne · Top
6 / 13 / 3
33.3% KP
21,089
23.2% share
11,361g
190 CS · 6.1/m
likezeka#ゼ カ
Lee Sin · Jungle
6 / 11 / 14
74.1% KP
16,283
17.9% share
13,016g
143 CS · 4.6/m
サメ仲間#JP1
Azir · Mid
11 / 6 / 7
66.7% KP
33,876
37.3% share
14,187g
251 CS · 8/m
Calcasey#001
Veigar · ADC
4 / 8 / 6
37% KP
15,517
17.1% share
15,934g
303 CS · 9.7/m
Painnnnnnnn#JP1
Yuumi · Support
0 / 5 / 12
44.4% KP
4,063
4.5% share
6,981g
6 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
