Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 84 days ago
5 / 5 / 16
K / D / A
51.2%
Kill participation
1,056.2
Damage / min
14,908g
394.6 gold / min
33
14 placed · 6 cleared
278
7.4 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVeraku#0717
Vayne · Top
15 / 11 / 8
63.9% KP
41,377
32.3% share
18,697g
245 CS · 6.5/m
Perfect Night#KR 1
Viego · Jungle
12 / 5 / 6
50% KP
21,633
16.9% share
17,410g
264 CS · 7/m
ZEDKlNG#Kr2
Zed · Mid
5 / 7 / 7
33.3% KP
29,126
22.7% share
17,059g
300 CS · 7.9/m
Jenthoph#1570
Taliyah · ADC
1 / 6 / 11
33.3% KP
25,699
20.1% share
15,391g
320 CS · 8.5/m
ScriniK#JP1
Camille · Support
3 / 12 / 4
19.4% KP
10,278
8% share
10,314g
44 CS · 1.2/m
Red side
Victoryytzz#2426
Garen · Top
8 / 17 / 5
31.7% KP
32,946
21.1% share
16,838g
283 CS · 7.5/m
noaaa327#卡特剑圣
Master Yi · Jungle
15 / 6 / 8
56.1% KP
30,911
19.8% share
18,512g
217 CS · 5.7/m
サメ仲間#JP1
Viktor · Mid
5 / 5 / 16
51.2% KP
39,905
25.6% share
14,908g
278 CS · 7.4/m
Buff Camille#0812
Ziggs · ADC
8 / 5 / 12
48.8% KP
38,315
24.6% share
17,977g
288 CS · 7.6/m
IM HAPPY#ガーン
Neeko · Support
5 / 3 / 18
56.1% KP
13,847
8.9% share
12,030g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
