Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 84 days ago
4 / 9 / 21
K / D / A
55.6%
Kill participation
872.3
Damage / min
10,467g
332.6 gold / min
24
9 placed · 2 cleared
144
4.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFA 2010#ZuZu
Jayce · Top
5 / 9 / 8
43.3% KP
19,197
18% share
13,882g
247 CS · 7.8/m
NKbro#JP1
Sylas · Jungle
5 / 8 / 14
63.3% KP
20,329
19% share
11,191g
151 CS · 4.8/m
talonxi#talon
Talon · Mid
12 / 8 / 9
70% KP
34,785
32.6% share
15,173g
223 CS · 7.1/m
チンパンジー#No1
Taliyah · ADC
6 / 8 / 6
40% KP
25,835
24.2% share
14,006g
263 CS · 8.4/m
PresidentMaa#JP1
Thresh · Support
2 / 12 / 16
60% KP
6,576
6.2% share
8,455g
31 CS · 1/m
Red side
VictoryHide on house#CoCo
Wukong · Top
9 / 5 / 6
33.3% KP
25,312
16.2% share
13,536g
202 CS · 6.4/m
Showmαker#JP1
Naafiri · Jungle
14 / 7 / 15
64.4% KP
37,322
23.9% share
18,115g
229 CS · 7.3/m
サメ仲間#JP1
Annie · Mid
4 / 9 / 21
55.6% KP
27,449
17.5% share
10,467g
144 CS · 4.6/m
Shun kei#JPN1
Viktor · ADC
16 / 2 / 18
75.6% KP
53,864
34.4% share
20,984g
295 CS · 9.4/m
quibble#394
Blitzcrank · Support
2 / 7 / 22
53.3% KP
12,485
8% share
9,523g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
